

#include "../include/Our_Team.h"
class Board;

Our_Team::Our_Team(int x, int y, int number):Group(x,y,number)
{

}


void Our_Team::SetClosestHumainList(std::vector <Human> list)
{
    closest_humain_list=list;
}



std::vector <Human> Our_Team::GetClosestHumainList()
{
   return closest_humain_list;
}

void Our_Team::SetClosestEnemyList(std::vector <Group> & list)
{
    closest_enemy_list=list;
}


std::vector <Group>& Our_Team::GetClosestEnemyList()
{
    return closest_enemy_list;
}

